Learning About Dance: Dance as an Art Form and Entertainment

Learning About Dance: Dance as an Art Form and Entertainment

New Eighth Edition Now Available!Learning about Dance: Dance as an Art Form and Entertainment introduces students to the exciting, daring, ever-changing, and dynamic world of dance.Learning about Dance invites readers to experience the artistry and excitement of the dance world. The publication presents all aspects of dance as an art form, including chapters on: the choreographer; the dancer; the audience; different dance genres, including ballet, modern and contemporary dance and dance/theatre, jazz, musical theatre dance, tap, world dance, social dance, improvisation, creative movement; dance in education, and careers in dance.Set to be released in print and eBook formats, Learning about Dance: Dance as an Art Form and Entertainment:Features an expanded section on dance and technology and information on dance DVD and digital video distributors.Incorporates dramatic photos and helpful charts that illustrate text information, including photos of some of the world’s leading dance artists.Presents an expanded chapter on Modern and Contemporary Dance.Promotes hands-on, experiential learning through the use of integrated creative projects. Discussion question are also provided that require the student to synthesize information and use critical and creative thinking skills.To view Teaching Students To Interpret and Critique Dance Webinar click here.

  • ASIN: 1524922129
  • ISBN: 1524922129
  • Manufacturer: Kendall Hunt Publishing

A Cannes Lions Jury Presents: The Art of Branded Entertainment

A Cannes Lions Jury Presents: The Art of Branded Entertainment

A special, première release of this groundbreaking book on the art of advertising and brand management to coincide with the 2018 Cannes Lions International Festival of Creativity.A collection of essays from jurors on the 2017 Lions Entertainment award. Drawing on years of experience and expertise, working for brands such as Mini, Coca-Cola, Lego, Google, Skype and Intel and for media and advertising giants such as Bartle Bogle Hegarty and MediaCom, the contributors provide a fun and far-reaching study of the evolution of branding and the future of advertising.Live television viewing is decreasing as audiences choose to stream television shows and films via catch-up, YouTube, Netflix, iTunes and other digital platforms. With that shift, intrusive commercial advertising breaks are quickly losing their power as the leading way in which brands communicate with viewers.For the past five years the Cannes Lions international Festival of Creativity has been grappling with how the entertainment and marketing worlds can collaborate in fresh and innovative ways, rather than unsophisticated product placement. In 2017 twenty specialist jurors considered a wide range of ideas submitted in the relatively uncharted category of branded entertainment, regarded by many as the future of advertising. For days they deliberated on what made an entry more or less successful. This book conveys their comprehensively debated conclusions in a series of stimulating essays authored by each juror.Contributors to The Art of Branded Entertainment: Monica Chun, President of PMK.BNC; Jules Daly, president of RSA Films; Ricardo Dias, CMO of Anheuser-Busch InBev's Grupo Modelo in Mexico; Samantha Glynne, Global Vice President of Branded Entertainment at TV production giant FremantleMedia; Carol Goll, ICM Partners Global Head of Branded Entertainment; Gabor Harrach, the New York-based film and TV producer and former Head of Entertainment Content at Red Bull Media House; Marissa Nance, Managing Director... [Read More]

  • ASIN: 0720620589
  • ISBN: 9780720620580
  • Manufacturer: Peter Owen Publishers

Arts & Entertainments: A Novel

Arts & Entertainments: A Novel

  • ASIN: B00FOPTMZ0
  • Manufacturer: Ecco

Art of Blizzard Entertainment

Art of Blizzard Entertainment

Entertainment changed gaming forever. From its humble beginnings as a three person console game development studio in 1991 to the creation of the blockbuster Warcraft (c), StarCraft(c), and Diablo.

  • ASIN: 1608879992
  • ISBN: 1608879992

Learning About Dance: Dance as an Art Form and Entertainment

Learning About Dance: Dance as an Art Form and Entertainment

New Eighth Edition Now Available!Learning about Dance: Dance as an Art Form and Entertainment introduces students to the exciting, daring, ever-changing, and dynamic world of dance.Learning about Dance invites readers to experience the artistry and excitement of the dance world. The publication presents all aspects of dance as an art form, including chapters on: the choreographer; the dancer; the audience; different dance genres, including ballet, modern and contemporary dance and dance/theatre, jazz, musical theatre dance, tap, world dance, social dance, improvisation, creative movement; dance in education, and careers in dance.Set to be released in print and eBook formats, Learning about Dance: Dance as an Art Form and Entertainment:Features an expanded section on dance and technology and information on dance DVD and digital video distributors.Incorporates dramatic photos and helpful charts that illustrate text information, including photos of some of the world’s leading dance artists.Presents an expanded chapter on Modern and Contemporary Dance.Promotes hands-on, experiential learning through the use of integrated creative projects. Discussion question are also provided that require the student to synthesize information and use critical and creative thinking skills.To view Teaching Students To Interpret and Critique Dance Webinar click here.

  • ASIN: 1465278613
  • ISBN: 1465278613
  • Manufacturer: Kendall Hunt Publishing

The Art of Blizzard Entertainment

The Art of Blizzard Entertainment

Over the past two decades, Blizzard Entertainment has had a tremendous impact on the world of games and global pop culture. From its humble beginnings as a three-person console-game development studio in 1991 to the creation of the blockbuster Warcraft®, StarCraft®, and Diablo® series, Blizzard has a history of crafting stunning worlds of science fiction and fantasy. The company’s distinctive gameplay and storytelling styles have captivated an international audience numbering in the tens of millions whose passion cannot be quelled. Twenty years after Blizzard opened its doors, the company’s World of Warcraft® boasts the title of the world’s most popular subscription-based massively multiplayer online role-playing game, and the studio is widely recognized as one of the leaders in creatively driven game development. An epic volume of art and behind-the-scenes insights, The Art of Blizzard® celebrates the studio’s genesis by examining the creative forces behind these games and showcasing their artistry through more than 700 pieces of concept art, paintings, and sketches. Commentary on the art is provided by Blizzard Entertainment’s own Nick Carpenter, Sam Didier, and Chris Metzen, who’ve each played important roles in shaping Blizzard’s game universes over the years.

  • UPC: 783324877106
  • ASIN: 1608870278
  • ISBN: 1608870278
  • Brand: Brand: Insight Editions
  • Manufacturer: Insight Editions

The War of Art

The War of Art

  • ASIN: B007A4SDCG
  • Brand: Unknown
  • Manufacturer: Black Irish Entertainment LLC

Shigenori Soejima: Art Works

Shigenori Soejima: Art Works

This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. Also includes an exclusive interview with the artist himself!

  • ASIN: 1772941166
  • ISBN: 1772941166
  • Manufacturer: Udon Entertainment

Art of Darkness

Art of Darkness

  • ASIN: B07MH3FGKM

Theme Park Design & The Art of Themed Entertainment

Theme Park Design & The Art of Themed Entertainment

Want to design a theme park? Over the past century, theme parks have created worlds where pirates still loot Caribbean towns, where daring adventurers explore booby-trapped temples, and where superheroes swing from New York skyscrapers - and allowed us to step into them too. This is a book about how to design those fantastic places, and the ingenuity that goes into their creation. This is a handbook for the practicing designer, a textbook for the aspiring student, and a behind the scenes guidebook for the theme park fan, building on hundreds of interviews with accomplished designers from Walt Disney Imagineering, Universal Creative, Merlin Entertainments, and more. Theme Park Design & The Art of Themed Entertainment explores everything from the stories, themes, and characters that theme parks bring to life, to the business models, processes, and techniques that allow them to do it. From rocket ships to roller coasters, fairy tales to fireworks, and dinosaurs to dark rides, never before has a book dived so deep into the art form of themed entertainment.

  • ASIN: 099357890X
  • ISBN: 099357890X
  • Manufacturer: David Younger